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caosdb
Software
caosdb-webui
Commits
9ee4346b
Unverified
Commit
9ee4346b
authored
5 years ago
by
Timm Fitschen
Browse files
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Plain Diff
STY: beautified edit_mode.js
parent
0458c933
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Changes
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1 changed file
src/core/js/edit_mode.js
+70
-68
70 additions, 68 deletions
src/core/js/edit_mode.js
with
70 additions
and
68 deletions
src/core/js/edit_mode.js
+
70
−
68
View file @
9ee4346b
...
...
@@ -42,8 +42,8 @@ var edit_mode = new function() {
}
}
// TODO: do all these listener need to be part of edit_mode or can they be
// declared with "var"
// TODO: do all these listener need to be part of edit_mode or can they be
// declared with "var"
this
.
scroll_edit_panel
=
function
(
e
)
{
$
(
'
.caosdb-f-edit
'
).
css
(
"
top
"
,
document
.
documentElement
.
scrollTop
);
}
...
...
@@ -381,7 +381,7 @@ var edit_mode = new function() {
}
this
.
init_actions_panels
=
function
(){
this
.
init_actions_panels
=
function
()
{
this
.
reset_actions_panels
();
$
(
"
.caosdb-entity-actions-panel
"
).
each
(
function
(
index
)
{
var
clone
=
$
(
this
).
clone
(
true
)[
0
];
...
...
@@ -391,7 +391,7 @@ var edit_mode = new function() {
});
}
this
.
reset_actions_panels
=
function
(){
this
.
reset_actions_panels
=
function
()
{
$
(
"
.caosdb-f-edit-mode-entity-actions-panel
"
).
remove
();
$
(
"
.caosdb-entity-actions-panel
"
).
show
();
}
...
...
@@ -495,7 +495,7 @@ var edit_mode = new function() {
/**
* @param {HTMLElement} entity property in view mode representation.
* @return {undefined}
*/
*/
this
.
make_property_editable
=
function
(
element
)
{
if
(
typeof
element
==
"
undefined
"
)
{
throw
Error
(
"
parameter `element` was undefined.
"
);
...
...
@@ -564,7 +564,7 @@ var edit_mode = new function() {
}
this
.
init_dragable
=
function
(){
this
.
init_dragable
=
function
()
{
var
props
=
document
.
getElementsByClassName
(
"
caosdb-f-edit-drag
"
);
for
(
var
pel
of
props
)
{
pel
.
addEventListener
(
"
dragstart
"
,
edit_mode
.
prop_dragstart
);
...
...
@@ -572,55 +572,55 @@ var edit_mode = new function() {
}
}
/*
* This function treats the deletion of entities, i.e. when the "delete"
* button is clicked.
*/
this
.
delete_action
=
async
function
(
entity
){
var
app
=
edit_mode
.
app
;
// this is the callback of the delete button
// show waiting notification
edit_mode
.
smooth_replace
(
entity
,
app
.
waiting
);
// send delete request
var
response
=
await
transaction
.
deleteEntities
([
getEntityID
(
entity
)]);
// transform the delete response
var
entities
=
await
transformation
.
transformEntities
(
response
);
// error of delete
// continue with transformed entities
edit_mode
.
smooth_replace
(
app
.
waiting
,
entities
[
0
]);
app
.
entity
=
entities
[
0
];
// treating error msg of delete
if
(
edit_mode
.
has_errors
(
app
.
entity
))
{
hintMessages
.
hintMessages
(
app
.
entity
);
edit_mode
.
set_entity_dropable
(
app
.
entity
,
edit_mode
.
prop_dragover
,
edit_mode
.
prop_dragleave
,
parent_drop_listener
,
property_drop_listener
);
edit_mode
.
init_actions_panels
();
// only add edit button, because a deletion would fail again
edit_mode
.
add_start_edit_button
(
app
.
entity
,
()
=>
{
app
.
startEdit
(
app
.
entity
)
});
if
(
getEntityRole
(
app
.
entity
)
==
"
RecordType
"
)
{
edit_mode
.
add_new_record_button
(
app
.
entity
,
()
=>
{
edit_mode
.
create_new_record
(
getEntityID
(
app
.
entity
)).
then
((
entity
)
=>
{
app
.
newEntity
(
entity
);
},
edit_mode
.
handle_error
);
});
}
}
else
{
// no error msg of delete
// removes trash bin etc
$
(
app
.
entity
).
find
(
'
.caosdb-f-edit-mode-entity-actions-panel
'
).
remove
();
// creates an ok button, which removes
// deleted entity on click
var
closeButton
=
$
(
app
.
entity
).
find
(
'
.alert-info .close
'
);
closeButton
.
text
(
"
Ok
"
);
closeButton
.
click
((
e
)
=>
{
$
(
app
.
entity
).
remove
();
});
}
}
/*
* This function treats the deletion of entities, i.e. when the "delete"
* button is clicked.
*/
this
.
delete_action
=
async
function
(
entity
)
{
var
app
=
edit_mode
.
app
;
// this is the callback of the delete button
// show waiting notification
edit_mode
.
smooth_replace
(
entity
,
app
.
waiting
);
// send delete request
var
response
=
await
transaction
.
deleteEntities
([
getEntityID
(
entity
)]);
// transform the delete response
var
entities
=
await
transformation
.
transformEntities
(
response
);
// error of delete
// continue with transformed entities
edit_mode
.
smooth_replace
(
app
.
waiting
,
entities
[
0
]);
app
.
entity
=
entities
[
0
];
// treating error msg of delete
if
(
edit_mode
.
has_errors
(
app
.
entity
))
{
hintMessages
.
hintMessages
(
app
.
entity
);
edit_mode
.
set_entity_dropable
(
app
.
entity
,
edit_mode
.
prop_dragover
,
edit_mode
.
prop_dragleave
,
parent_drop_listener
,
property_drop_listener
);
edit_mode
.
init_actions_panels
();
// only add edit button, because a deletion would fail again
edit_mode
.
add_start_edit_button
(
app
.
entity
,
()
=>
{
app
.
startEdit
(
app
.
entity
)
});
if
(
getEntityRole
(
app
.
entity
)
==
"
RecordType
"
)
{
edit_mode
.
add_new_record_button
(
app
.
entity
,
()
=>
{
edit_mode
.
create_new_record
(
getEntityID
(
app
.
entity
)).
then
((
entity
)
=>
{
app
.
newEntity
(
entity
);
},
edit_mode
.
handle_error
);
});
}
}
else
{
// no error msg of delete
// removes trash bin etc
$
(
app
.
entity
).
find
(
'
.caosdb-f-edit-mode-entity-actions-panel
'
).
remove
();
// creates an ok button, which removes
// deleted entity on click
var
closeButton
=
$
(
app
.
entity
).
find
(
'
.alert-info .close
'
);
closeButton
.
text
(
"
Ok
"
);
closeButton
.
click
((
e
)
=>
{
$
(
app
.
entity
).
remove
();
});
}
}
/*
* Initialize the edit mode and create a state machine.
*/
...
...
@@ -866,11 +866,11 @@ var edit_mode = new function() {
app
.
waiting
=
createWaitingNotification
(
"
Please wait.
"
);
$
(
app
.
waiting
).
hide
();
app
.
init
();
// TODO: We need some refactoring: there ist the variable editApp which is
// set with this return value. I think app is a bad name as it contains
// the state machine. Alos, the state machine should be either passed
// around or be global (edit_mode.app).
edit_mode
.
app
=
app
// TODO: We need some refactoring: there ist the variable editApp which is
// set with this return value. I think app is a bad name as it contains
// the state machine. Alos, the state machine should be either passed
// around or be global (edit_mode.app).
edit_mode
.
app
=
app
return
app
;
}
...
...
@@ -881,12 +881,12 @@ var edit_mode = new function() {
this
.
freeze_but
=
function
(
element
)
{
$
(
'
.caosdb-f-main-entities
'
).
children
().
each
(
function
(
index
)
{
edit_mode
.
freeze_entity
(
this
);
if
(
element
!=
this
){
console
.
log
(
"
freezing
"
)
edit_mode
.
freeze_entity
(
this
);
}
else
{
console
.
log
(
"
Not freezing
"
)
}
if
(
element
!=
this
)
{
console
.
log
(
"
freezing
"
)
edit_mode
.
freeze_entity
(
this
);
}
else
{
console
.
log
(
"
Not freezing
"
)
}
});
edit_mode
.
unfreeze_entity
(
element
);
...
...
@@ -1059,7 +1059,9 @@ var edit_mode = new function() {
$
(
entity
).
find
(
"
.caosdb-f-edit-mode-entity-actions-panel
"
).
append
(
button
);
$
(
button
).
click
(()
=>
{
edit_mode
.
delete_action
(
entity
);});
$
(
button
).
click
(()
=>
{
edit_mode
.
delete_action
(
entity
);
});
}
this
.
remove_delete_button
=
function
(
entity
)
{
...
...
@@ -1072,4 +1074,4 @@ var edit_mode = new function() {
*/
$
(
document
).
ready
(
function
()
{
edit_mode
.
init
();
});
});
\ No newline at end of file
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