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release.sh

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    index.rst.in 2.04 KiB
    ..
        #
        # This file is a part of the CaosDB Project.
        #
        # Copyright (C) 2021 Timm Fitschen <t.fitschen@indiscale.com>
        # Copyright (C) 2021 IndiScale GmbH <info@indiscale.com>
        #
        # This program is free software: you can redistribute it and/or modify
        # it under the terms of the GNU Affero General Public License as
        # published by the Free Software Foundation, either version 3 of the
        # License, or (at your option) any later version.
        #
        # This program is distributed in the hope that it will be useful,
        # but WITHOUT ANY WARRANTY; without even the implied warranty of
        # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        # GNU Affero General Public License for more details.
        #
        # You should have received a copy of the GNU Affero General Public License
        # along with this program. If not, see <https://www.gnu.org/licenses/>.
        #
    
    .. _capi_root:
    
    =======
     C API
    =======
    
    .. warning::
    
       The C API is intended for developers of other libraries.  Special carre needs to be taken for
       correct memory management.
    
    .. note::
    
       When working with libcaosdb's C API keep the following in mind:
    
       Delete all objects (transactions, entities, properties, parents, ...) that you created using a
       call to ``caosdb_..._create_...`` or released using ``caosdb_..._release_...`` and only those.
    
       Specifically, any objects set by a ``caosdb_..._get_...`` function are managed by another owning
       object (e.g., a connection object is managed by the connection manager) and thus should not be
       deleted manually.
    
       The underlying reason is that all C++ objects are realized in the
       Extern C interface as mutable structs containing a void pointer to
       the actuall C++ object which is not filled when initializing the
       struct but after calling a create function instead. If the C++
       object wasn't created using a create function, e.g., the parent
       object when getting a parent of an entity, it is owned by another
       object and deleted together with that object.
    
    .. toctree::
        :glob:
    
        _*
        _*/*