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utility.h 3.52 KiB
/*
* This file is a part of the CaosDB Project.
*
* Copyright (C) 2021 Timm Fitschen <t.fitschen@indiscale.com>
* Copyright (C) 2021 IndiScale GmbH <info@indiscale.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef CAOSDB_UTILS_H
#define CAOSDB_UTILS_H
#include <boost/beast/core/detail/base64.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/filesystem/string_file.hpp>
#include <boost/json.hpp>
#include <cassert>
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <memory>
#include <string>
#include <string_view>
#include <mutex>
#include <shared_mutex>
namespace caosdb::utility {
using boost::filesystem::exists;
using boost::filesystem::ifstream;
using boost::filesystem::path;
using boost::json::stream_parser;
using boost::json::value;
/**
* @brief Read a text file into a string and return the file's content.
*/
inline auto load_string_file(const path &path) -> std::string {
std::string result;
boost::filesystem::load_string_file(path, result);
return result;
}
/**
* @brief Return the environment variable KEY, or FALLBACK if it does not exist.
*/
inline auto get_env_var(const char *key, const char *fallback) -> const char * {
const char *val = getenv(key);
if (val == nullptr) {
return fallback;
} else {
return val;
}
}
/**
* @brief Return the value of an environment variable or - if undefined - the
* fallback value.
*/
inline auto get_env_var(const std::string &key, const std::string &fallback)
-> const std::string {
const char *val = get_env_var(key.c_str(), fallback.c_str());
auto const result = std::string(val);
return result;
}
/**
* @brief Encode string as base64
*/
inline auto base64_encode(const std::string &plain) -> std::string {
auto size_plain = plain.size();
auto size_encoded = boost::beast::detail::base64::encoded_size(size_plain);
std::unique_ptr<char[]> encoded(new char[size_encoded]);
boost::beast::detail::base64::encode(encoded.get(), plain.c_str(),
size_plain);
// the encoded char[] is not null terminated, so explicitely set the length
return std::string(encoded.get(), encoded.get() + size_encoded);
}
inline auto load_json_file(const path &json_file) -> value {
assert(exists(json_file));
constexpr auto buffer_size = std::size_t(4096);
auto stream = ifstream(json_file);
stream.exceptions(std::ios_base::badbit);
stream_parser parser;
auto result = std::string();
auto buffer = std::string(buffer_size, '\0');
while (stream.read(&buffer[0], buffer_size)) {
parser.write(buffer.c_str(), stream.gcount());
}
parser.write(buffer.c_str(), stream.gcount());
assert(parser.done());
return parser.release();
}
inline auto get_home_directory() -> const path {
const auto *const home = getenv("HOME");
// TODO(tf) Add windowsy way of determining the home directory
return home;
}
} // namespace caosdb::utility
#endif